Showing posts with label High Poly. Show all posts
Showing posts with label High Poly. Show all posts

Monday, October 5, 2015



Modeled and textured a head for a Borderlands 2 DLC.
Top image: Low and textured
Bottom image: Zbrush sculpt

Grenade asset created for Darkside Game Studios.
Top image: High poly version.
Bottom image: Low poly with normal map applied on the right.



Basketball goal I made while working at Darkside Game Studios. High poly on top. Low poly, textured version underneath used in game.


Starting to go through some work I did at Shadows in Darkness and Darkside Game Studios. This is the high-poly for a grenade used in Aliens Colonial Marines.

Thursday, April 19, 2012

Tower Scene - Cannon

Just finished up the cannon. I really liked how it turned out. Time to move onto something else.



More shots of Front and Back below.

Thursday, March 29, 2012

Tuesday, February 28, 2012